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- // (c) Dean McNamee <dean@gmail.com>, 2013.
- //
- // https://github.com/deanm/omggif
- //
- // Permission is hereby granted, free of charge, to any person obtaining a copy
- // of this software and associated documentation files (the "Software"), to
- // deal in the Software without restriction, including without limitation the
- // rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
- // sell copies of the Software, and to permit persons to whom the Software is
- // furnished to do so, subject to the following conditions:
- //
- // The above copyright notice and this permission notice shall be included in
- // all copies or substantial portions of the Software.
- //
- // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
- // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
- // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
- // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
- // FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
- // IN THE SOFTWARE.
- //
- // omggif is a JavaScript implementation of a GIF 89a encoder and decoder,
- // including animation and compression. It does not rely on any specific
- // underlying system, so should run in the browser, Node, or Plask.
- "use strict";
- function GifWriter(buf, width, height, gopts) {
- var p = 0;
- var gopts = gopts === undefined ? { } : gopts;
- var loop_count = gopts.loop === undefined ? null : gopts.loop;
- var global_palette = gopts.palette === undefined ? null : gopts.palette;
- if (width <= 0 || height <= 0 || width > 65535 || height > 65535)
- throw new Error("Width/Height invalid.");
- function check_palette_and_num_colors(palette) {
- var num_colors = palette.length;
- if (num_colors < 2 || num_colors > 256 || num_colors & (num_colors-1)) {
- throw new Error(
- "Invalid code/color length, must be power of 2 and 2 .. 256.");
- }
- return num_colors;
- }
- // - Header.
- buf[p++] = 0x47; buf[p++] = 0x49; buf[p++] = 0x46; // GIF
- buf[p++] = 0x38; buf[p++] = 0x39; buf[p++] = 0x61; // 89a
- // Handling of Global Color Table (palette) and background index.
- var gp_num_colors_pow2 = 0;
- var background = 0;
- if (global_palette !== null) {
- var gp_num_colors = check_palette_and_num_colors(global_palette);
- while (gp_num_colors >>= 1) ++gp_num_colors_pow2;
- gp_num_colors = 1 << gp_num_colors_pow2;
- --gp_num_colors_pow2;
- if (gopts.background !== undefined) {
- background = gopts.background;
- if (background >= gp_num_colors)
- throw new Error("Background index out of range.");
- // The GIF spec states that a background index of 0 should be ignored, so
- // this is probably a mistake and you really want to set it to another
- // slot in the palette. But actually in the end most browsers, etc end
- // up ignoring this almost completely (including for dispose background).
- if (background === 0)
- throw new Error("Background index explicitly passed as 0.");
- }
- }
- // - Logical Screen Descriptor.
- // NOTE(deanm): w/h apparently ignored by implementations, but set anyway.
- buf[p++] = width & 0xff; buf[p++] = width >> 8 & 0xff;
- buf[p++] = height & 0xff; buf[p++] = height >> 8 & 0xff;
- // NOTE: Indicates 0-bpp original color resolution (unused?).
- buf[p++] = (global_palette !== null ? 0x80 : 0) | // Global Color Table Flag.
- gp_num_colors_pow2; // NOTE: No sort flag (unused?).
- buf[p++] = background; // Background Color Index.
- buf[p++] = 0; // Pixel aspect ratio (unused?).
- // - Global Color Table
- if (global_palette !== null) {
- for (var i = 0, il = global_palette.length; i < il; ++i) {
- var rgb = global_palette[i];
- buf[p++] = rgb >> 16 & 0xff;
- buf[p++] = rgb >> 8 & 0xff;
- buf[p++] = rgb & 0xff;
- }
- }
- if (loop_count !== null) { // Netscape block for looping.
- if (loop_count < 0 || loop_count > 65535)
- throw new Error("Loop count invalid.")
- // Extension code, label, and length.
- buf[p++] = 0x21; buf[p++] = 0xff; buf[p++] = 0x0b;
- // NETSCAPE2.0
- buf[p++] = 0x4e; buf[p++] = 0x45; buf[p++] = 0x54; buf[p++] = 0x53;
- buf[p++] = 0x43; buf[p++] = 0x41; buf[p++] = 0x50; buf[p++] = 0x45;
- buf[p++] = 0x32; buf[p++] = 0x2e; buf[p++] = 0x30;
- // Sub-block
- buf[p++] = 0x03; buf[p++] = 0x01;
- buf[p++] = loop_count & 0xff; buf[p++] = loop_count >> 8 & 0xff;
- buf[p++] = 0x00; // Terminator.
- }
- var ended = false;
- this.addFrame = function(x, y, w, h, indexed_pixels, opts) {
- if (ended === true) { --p; ended = false; } // Un-end.
- opts = opts === undefined ? { } : opts;
- // TODO(deanm): Bounds check x, y. Do they need to be within the virtual
- // canvas width/height, I imagine?
- if (x < 0 || y < 0 || x > 65535 || y > 65535)
- throw new Error("x/y invalid.")
- if (w <= 0 || h <= 0 || w > 65535 || h > 65535)
- throw new Error("Width/Height invalid.")
- if (indexed_pixels.length < w * h)
- throw new Error("Not enough pixels for the frame size.");
- var using_local_palette = true;
- var palette = opts.palette;
- if (palette === undefined || palette === null) {
- using_local_palette = false;
- palette = global_palette;
- }
- if (palette === undefined || palette === null)
- throw new Error("Must supply either a local or global palette.");
- var num_colors = check_palette_and_num_colors(palette);
- // Compute the min_code_size (power of 2), destroying num_colors.
- var min_code_size = 0;
- while (num_colors >>= 1) ++min_code_size;
- num_colors = 1 << min_code_size; // Now we can easily get it back.
- var delay = opts.delay === undefined ? 0 : opts.delay;
- // From the spec:
- // 0 - No disposal specified. The decoder is
- // not required to take any action.
- // 1 - Do not dispose. The graphic is to be left
- // in place.
- // 2 - Restore to background color. The area used by the
- // graphic must be restored to the background color.
- // 3 - Restore to previous. The decoder is required to
- // restore the area overwritten by the graphic with
- // what was there prior to rendering the graphic.
- // 4-7 - To be defined.
- // NOTE(deanm): Dispose background doesn't really work, apparently most
- // browsers ignore the background palette index and clear to transparency.
- var disposal = opts.disposal === undefined ? 0 : opts.disposal;
- if (disposal < 0 || disposal > 3) // 4-7 is reserved.
- throw new Error("Disposal out of range.");
- var use_transparency = false;
- var transparent_index = 0;
- if (opts.transparent !== undefined && opts.transparent !== null) {
- use_transparency = true;
- transparent_index = opts.transparent;
- if (transparent_index < 0 || transparent_index >= num_colors)
- throw new Error("Transparent color index.");
- }
- if (disposal !== 0 || use_transparency || delay !== 0) {
- // - Graphics Control Extension
- buf[p++] = 0x21; buf[p++] = 0xf9; // Extension / Label.
- buf[p++] = 4; // Byte size.
- buf[p++] = disposal << 2 | (use_transparency === true ? 1 : 0);
- buf[p++] = delay & 0xff; buf[p++] = delay >> 8 & 0xff;
- buf[p++] = transparent_index; // Transparent color index.
- buf[p++] = 0; // Block Terminator.
- }
- // - Image Descriptor
- buf[p++] = 0x2c; // Image Seperator.
- buf[p++] = x & 0xff; buf[p++] = x >> 8 & 0xff; // Left.
- buf[p++] = y & 0xff; buf[p++] = y >> 8 & 0xff; // Top.
- buf[p++] = w & 0xff; buf[p++] = w >> 8 & 0xff;
- buf[p++] = h & 0xff; buf[p++] = h >> 8 & 0xff;
- // NOTE: No sort flag (unused?).
- // TODO(deanm): Support interlace.
- buf[p++] = using_local_palette === true ? (0x80 | (min_code_size-1)) : 0;
- // - Local Color Table
- if (using_local_palette === true) {
- for (var i = 0, il = palette.length; i < il; ++i) {
- var rgb = palette[i];
- buf[p++] = rgb >> 16 & 0xff;
- buf[p++] = rgb >> 8 & 0xff;
- buf[p++] = rgb & 0xff;
- }
- }
- p = GifWriterOutputLZWCodeStream(
- buf, p, min_code_size < 2 ? 2 : min_code_size, indexed_pixels);
- return p;
- };
- this.end = function() {
- if (ended === false) {
- buf[p++] = 0x3b; // Trailer.
- ended = true;
- }
- return p;
- };
- this.getOutputBuffer = function() { return buf; };
- this.setOutputBuffer = function(v) { buf = v; };
- this.getOutputBufferPosition = function() { return p; };
- this.setOutputBufferPosition = function(v) { p = v; };
- }
- // Main compression routine, palette indexes -> LZW code stream.
- // |index_stream| must have at least one entry.
- function GifWriterOutputLZWCodeStream(buf, p, min_code_size, index_stream) {
- buf[p++] = min_code_size;
- var cur_subblock = p++; // Pointing at the length field.
- var clear_code = 1 << min_code_size;
- var code_mask = clear_code - 1;
- var eoi_code = clear_code + 1;
- var next_code = eoi_code + 1;
- var cur_code_size = min_code_size + 1; // Number of bits per code.
- var cur_shift = 0;
- // We have at most 12-bit codes, so we should have to hold a max of 19
- // bits here (and then we would write out).
- var cur = 0;
- function emit_bytes_to_buffer(bit_block_size) {
- while (cur_shift >= bit_block_size) {
- buf[p++] = cur & 0xff;
- cur >>= 8; cur_shift -= 8;
- if (p === cur_subblock + 256) { // Finished a subblock.
- buf[cur_subblock] = 255;
- cur_subblock = p++;
- }
- }
- }
- function emit_code(c) {
- cur |= c << cur_shift;
- cur_shift += cur_code_size;
- emit_bytes_to_buffer(8);
- }
- // I am not an expert on the topic, and I don't want to write a thesis.
- // However, it is good to outline here the basic algorithm and the few data
- // structures and optimizations here that make this implementation fast.
- // The basic idea behind LZW is to build a table of previously seen runs
- // addressed by a short id (herein called output code). All data is
- // referenced by a code, which represents one or more values from the
- // original input stream. All input bytes can be referenced as the same
- // value as an output code. So if you didn't want any compression, you
- // could more or less just output the original bytes as codes (there are
- // some details to this, but it is the idea). In order to achieve
- // compression, values greater then the input range (codes can be up to
- // 12-bit while input only 8-bit) represent a sequence of previously seen
- // inputs. The decompressor is able to build the same mapping while
- // decoding, so there is always a shared common knowledge between the
- // encoding and decoder, which is also important for "timing" aspects like
- // how to handle variable bit width code encoding.
- //
- // One obvious but very important consequence of the table system is there
- // is always a unique id (at most 12-bits) to map the runs. 'A' might be
- // 4, then 'AA' might be 10, 'AAA' 11, 'AAAA' 12, etc. This relationship
- // can be used for an effecient lookup strategy for the code mapping. We
- // need to know if a run has been seen before, and be able to map that run
- // to the output code. Since we start with known unique ids (input bytes),
- // and then from those build more unique ids (table entries), we can
- // continue this chain (almost like a linked list) to always have small
- // integer values that represent the current byte chains in the encoder.
- // This means instead of tracking the input bytes (AAAABCD) to know our
- // current state, we can track the table entry for AAAABC (it is guaranteed
- // to exist by the nature of the algorithm) and the next character D.
- // Therefor the tuple of (table_entry, byte) is guaranteed to also be
- // unique. This allows us to create a simple lookup key for mapping input
- // sequences to codes (table indices) without having to store or search
- // any of the code sequences. So if 'AAAA' has a table entry of 12, the
- // tuple of ('AAAA', K) for any input byte K will be unique, and can be our
- // key. This leads to a integer value at most 20-bits, which can always
- // fit in an SMI value and be used as a fast sparse array / object key.
- // Output code for the current contents of the index buffer.
- var ib_code = index_stream[0] & code_mask; // Load first input index.
- var code_table = { }; // Key'd on our 20-bit "tuple".
- emit_code(clear_code); // Spec says first code should be a clear code.
- // First index already loaded, process the rest of the stream.
- for (var i = 1, il = index_stream.length; i < il; ++i) {
- var k = index_stream[i] & code_mask;
- var cur_key = ib_code << 8 | k; // (prev, k) unique tuple.
- var cur_code = code_table[cur_key]; // buffer + k.
- // Check if we have to create a new code table entry.
- if (cur_code === undefined) { // We don't have buffer + k.
- // Emit index buffer (without k).
- // This is an inline version of emit_code, because this is the core
- // writing routine of the compressor (and V8 cannot inline emit_code
- // because it is a closure here in a different context). Additionally
- // we can call emit_byte_to_buffer less often, because we can have
- // 30-bits (from our 31-bit signed SMI), and we know our codes will only
- // be 12-bits, so can safely have 18-bits there without overflow.
- // emit_code(ib_code);
- cur |= ib_code << cur_shift;
- cur_shift += cur_code_size;
- while (cur_shift >= 8) {
- buf[p++] = cur & 0xff;
- cur >>= 8; cur_shift -= 8;
- if (p === cur_subblock + 256) { // Finished a subblock.
- buf[cur_subblock] = 255;
- cur_subblock = p++;
- }
- }
- if (next_code === 4096) { // Table full, need a clear.
- emit_code(clear_code);
- next_code = eoi_code + 1;
- cur_code_size = min_code_size + 1;
- code_table = { };
- } else { // Table not full, insert a new entry.
- // Increase our variable bit code sizes if necessary. This is a bit
- // tricky as it is based on "timing" between the encoding and
- // decoder. From the encoders perspective this should happen after
- // we've already emitted the index buffer and are about to create the
- // first table entry that would overflow our current code bit size.
- if (next_code >= (1 << cur_code_size)) ++cur_code_size;
- code_table[cur_key] = next_code++; // Insert into code table.
- }
- ib_code = k; // Index buffer to single input k.
- } else {
- ib_code = cur_code; // Index buffer to sequence in code table.
- }
- }
- emit_code(ib_code); // There will still be something in the index buffer.
- emit_code(eoi_code); // End Of Information.
- // Flush / finalize the sub-blocks stream to the buffer.
- emit_bytes_to_buffer(1);
- // Finish the sub-blocks, writing out any unfinished lengths and
- // terminating with a sub-block of length 0. If we have already started
- // but not yet used a sub-block it can just become the terminator.
- if (cur_subblock + 1 === p) { // Started but unused.
- buf[cur_subblock] = 0;
- } else { // Started and used, write length and additional terminator block.
- buf[cur_subblock] = p - cur_subblock - 1;
- buf[p++] = 0;
- }
- return p;
- }
- function GifReader(buf) {
- var p = 0;
- // - Header (GIF87a or GIF89a).
- if (buf[p++] !== 0x47 || buf[p++] !== 0x49 || buf[p++] !== 0x46 ||
- buf[p++] !== 0x38 || (buf[p++]+1 & 0xfd) !== 0x38 || buf[p++] !== 0x61) {
- throw new Error("Invalid GIF 87a/89a header.");
- }
- // - Logical Screen Descriptor.
- var width = buf[p++] | buf[p++] << 8;
- var height = buf[p++] | buf[p++] << 8;
- var pf0 = buf[p++]; // <Packed Fields>.
- var global_palette_flag = pf0 >> 7;
- var num_global_colors_pow2 = pf0 & 0x7;
- var num_global_colors = 1 << (num_global_colors_pow2 + 1);
- var background = buf[p++];
- buf[p++]; // Pixel aspect ratio (unused?).
- var global_palette_offset = null;
- var global_palette_size = null;
- if (global_palette_flag) {
- global_palette_offset = p;
- global_palette_size = num_global_colors;
- p += num_global_colors * 3; // Seek past palette.
- }
- var no_eof = true;
- var frames = [ ];
- var delay = 0;
- var transparent_index = null;
- var disposal = 0; // 0 - No disposal specified.
- var loop_count = null;
- this.width = width;
- this.height = height;
- while (no_eof && p < buf.length) {
- switch (buf[p++]) {
- case 0x21: // Graphics Control Extension Block
- switch (buf[p++]) {
- case 0xff: // Application specific block
- // Try if it's a Netscape block (with animation loop counter).
- if (buf[p ] !== 0x0b || // 21 FF already read, check block size.
- // NETSCAPE2.0
- buf[p+1 ] == 0x4e && buf[p+2 ] == 0x45 && buf[p+3 ] == 0x54 &&
- buf[p+4 ] == 0x53 && buf[p+5 ] == 0x43 && buf[p+6 ] == 0x41 &&
- buf[p+7 ] == 0x50 && buf[p+8 ] == 0x45 && buf[p+9 ] == 0x32 &&
- buf[p+10] == 0x2e && buf[p+11] == 0x30 &&
- // Sub-block
- buf[p+12] == 0x03 && buf[p+13] == 0x01 && buf[p+16] == 0) {
- p += 14;
- loop_count = buf[p++] | buf[p++] << 8;
- p++; // Skip terminator.
- } else { // We don't know what it is, just try to get past it.
- p += 12;
- while (true) { // Seek through subblocks.
- var block_size = buf[p++];
- // Bad block size (ex: undefined from an out of bounds read).
- if (!(block_size >= 0)) throw Error("Invalid block size");
- if (block_size === 0) break; // 0 size is terminator
- p += block_size;
- }
- }
- break;
- case 0xf9: // Graphics Control Extension
- if (buf[p++] !== 0x4 || buf[p+4] !== 0)
- throw new Error("Invalid graphics extension block.");
- var pf1 = buf[p++];
- delay = buf[p++] | buf[p++] << 8;
- transparent_index = buf[p++];
- if ((pf1 & 1) === 0) transparent_index = null;
- disposal = pf1 >> 2 & 0x7;
- p++; // Skip terminator.
- break;
- case 0xfe: // Comment Extension.
- while (true) { // Seek through subblocks.
- var block_size = buf[p++];
- // Bad block size (ex: undefined from an out of bounds read).
- if (!(block_size >= 0)) throw Error("Invalid block size");
- if (block_size === 0) break; // 0 size is terminator
- // console.log(buf.slice(p, p+block_size).toString('ascii'));
- p += block_size;
- }
- break;
- default:
- throw new Error(
- "Unknown graphic control label: 0x" + buf[p-1].toString(16));
- }
- break;
- case 0x2c: // Image Descriptor.
- var x = buf[p++] | buf[p++] << 8;
- var y = buf[p++] | buf[p++] << 8;
- var w = buf[p++] | buf[p++] << 8;
- var h = buf[p++] | buf[p++] << 8;
- var pf2 = buf[p++];
- var local_palette_flag = pf2 >> 7;
- var interlace_flag = pf2 >> 6 & 1;
- var num_local_colors_pow2 = pf2 & 0x7;
- var num_local_colors = 1 << (num_local_colors_pow2 + 1);
- var palette_offset = global_palette_offset;
- var palette_size = global_palette_size;
- var has_local_palette = false;
- if (local_palette_flag) {
- var has_local_palette = true;
- palette_offset = p; // Override with local palette.
- palette_size = num_local_colors;
- p += num_local_colors * 3; // Seek past palette.
- }
- var data_offset = p;
- p++; // codesize
- while (true) {
- var block_size = buf[p++];
- // Bad block size (ex: undefined from an out of bounds read).
- if (!(block_size >= 0)) throw Error("Invalid block size");
- if (block_size === 0) break; // 0 size is terminator
- p += block_size;
- }
- frames.push({x: x, y: y, width: w, height: h,
- has_local_palette: has_local_palette,
- palette_offset: palette_offset,
- palette_size: palette_size,
- data_offset: data_offset,
- data_length: p - data_offset,
- transparent_index: transparent_index,
- interlaced: !!interlace_flag,
- delay: delay,
- disposal: disposal});
- break;
- case 0x3b: // Trailer Marker (end of file).
- no_eof = false;
- break;
- default:
- throw new Error("Unknown gif block: 0x" + buf[p-1].toString(16));
- break;
- }
- }
- this.numFrames = function() {
- return frames.length;
- };
- this.loopCount = function() {
- return loop_count;
- };
- this.frameInfo = function(frame_num) {
- if (frame_num < 0 || frame_num >= frames.length)
- throw new Error("Frame index out of range.");
- return frames[frame_num];
- }
- this.decodeAndBlitFrameBGRA = function(frame_num, pixels) {
- var frame = this.frameInfo(frame_num);
- var num_pixels = frame.width * frame.height;
- var index_stream = new Uint8Array(num_pixels); // At most 8-bit indices.
- GifReaderLZWOutputIndexStream(
- buf, frame.data_offset, index_stream, num_pixels);
- var palette_offset = frame.palette_offset;
- // NOTE(deanm): It seems to be much faster to compare index to 256 than
- // to === null. Not sure why, but CompareStub_EQ_STRICT shows up high in
- // the profile, not sure if it's related to using a Uint8Array.
- var trans = frame.transparent_index;
- if (trans === null) trans = 256;
- // We are possibly just blitting to a portion of the entire frame.
- // That is a subrect within the framerect, so the additional pixels
- // must be skipped over after we finished a scanline.
- var framewidth = frame.width;
- var framestride = width - framewidth;
- var xleft = framewidth; // Number of subrect pixels left in scanline.
- // Output indicies of the top left and bottom right corners of the subrect.
- var opbeg = ((frame.y * width) + frame.x) * 4;
- var opend = ((frame.y + frame.height) * width + frame.x) * 4;
- var op = opbeg;
- var scanstride = framestride * 4;
- // Use scanstride to skip past the rows when interlacing. This is skipping
- // 7 rows for the first two passes, then 3 then 1.
- if (frame.interlaced === true) {
- scanstride += width * 4 * 7; // Pass 1.
- }
- var interlaceskip = 8; // Tracking the row interval in the current pass.
- for (var i = 0, il = index_stream.length; i < il; ++i) {
- var index = index_stream[i];
- if (xleft === 0) { // Beginning of new scan line
- op += scanstride;
- xleft = framewidth;
- if (op >= opend) { // Catch the wrap to switch passes when interlacing.
- scanstride = framestride * 4 + width * 4 * (interlaceskip-1);
- // interlaceskip / 2 * 4 is interlaceskip << 1.
- op = opbeg + (framewidth + framestride) * (interlaceskip << 1);
- interlaceskip >>= 1;
- }
- }
- if (index === trans) {
- op += 4;
- } else {
- var r = buf[palette_offset + index * 3];
- var g = buf[palette_offset + index * 3 + 1];
- var b = buf[palette_offset + index * 3 + 2];
- pixels[op++] = b;
- pixels[op++] = g;
- pixels[op++] = r;
- pixels[op++] = 255;
- }
- --xleft;
- }
- };
- // I will go to copy and paste hell one day...
- this.decodeAndBlitFrameRGBA = function(frame_num, pixels) {
- var frame = this.frameInfo(frame_num);
- var num_pixels = frame.width * frame.height;
- var index_stream = new Uint8Array(num_pixels); // At most 8-bit indices.
- GifReaderLZWOutputIndexStream(
- buf, frame.data_offset, index_stream, num_pixels);
- var palette_offset = frame.palette_offset;
- // NOTE(deanm): It seems to be much faster to compare index to 256 than
- // to === null. Not sure why, but CompareStub_EQ_STRICT shows up high in
- // the profile, not sure if it's related to using a Uint8Array.
- var trans = frame.transparent_index;
- if (trans === null) trans = 256;
- // We are possibly just blitting to a portion of the entire frame.
- // That is a subrect within the framerect, so the additional pixels
- // must be skipped over after we finished a scanline.
- var framewidth = frame.width;
- var framestride = width - framewidth;
- var xleft = framewidth; // Number of subrect pixels left in scanline.
- // Output indicies of the top left and bottom right corners of the subrect.
- var opbeg = ((frame.y * width) + frame.x) * 4;
- var opend = ((frame.y + frame.height) * width + frame.x) * 4;
- var op = opbeg;
- var scanstride = framestride * 4;
- // Use scanstride to skip past the rows when interlacing. This is skipping
- // 7 rows for the first two passes, then 3 then 1.
- if (frame.interlaced === true) {
- scanstride += width * 4 * 7; // Pass 1.
- }
- var interlaceskip = 8; // Tracking the row interval in the current pass.
- for (var i = 0, il = index_stream.length; i < il; ++i) {
- var index = index_stream[i];
- if (xleft === 0) { // Beginning of new scan line
- op += scanstride;
- xleft = framewidth;
- if (op >= opend) { // Catch the wrap to switch passes when interlacing.
- scanstride = framestride * 4 + width * 4 * (interlaceskip-1);
- // interlaceskip / 2 * 4 is interlaceskip << 1.
- op = opbeg + (framewidth + framestride) * (interlaceskip << 1);
- interlaceskip >>= 1;
- }
- }
- if (index === trans) {
- op += 4;
- } else {
- var r = buf[palette_offset + index * 3];
- var g = buf[palette_offset + index * 3 + 1];
- var b = buf[palette_offset + index * 3 + 2];
- pixels[op++] = r;
- pixels[op++] = g;
- pixels[op++] = b;
- pixels[op++] = 255;
- }
- --xleft;
- }
- };
- }
- function GifReaderLZWOutputIndexStream(code_stream, p, output, output_length) {
- var min_code_size = code_stream[p++];
- var clear_code = 1 << min_code_size;
- var eoi_code = clear_code + 1;
- var next_code = eoi_code + 1;
- var cur_code_size = min_code_size + 1; // Number of bits per code.
- // NOTE: This shares the same name as the encoder, but has a different
- // meaning here. Here this masks each code coming from the code stream.
- var code_mask = (1 << cur_code_size) - 1;
- var cur_shift = 0;
- var cur = 0;
- var op = 0; // Output pointer.
- var subblock_size = code_stream[p++];
- // TODO(deanm): Would using a TypedArray be any faster? At least it would
- // solve the fast mode / backing store uncertainty.
- // var code_table = Array(4096);
- var code_table = new Int32Array(4096); // Can be signed, we only use 20 bits.
- var prev_code = null; // Track code-1.
- while (true) {
- // Read up to two bytes, making sure we always 12-bits for max sized code.
- while (cur_shift < 16) {
- if (subblock_size === 0) break; // No more data to be read.
- cur |= code_stream[p++] << cur_shift;
- cur_shift += 8;
- if (subblock_size === 1) { // Never let it get to 0 to hold logic above.
- subblock_size = code_stream[p++]; // Next subblock.
- } else {
- --subblock_size;
- }
- }
- // TODO(deanm): We should never really get here, we should have received
- // and EOI.
- if (cur_shift < cur_code_size)
- break;
- var code = cur & code_mask;
- cur >>= cur_code_size;
- cur_shift -= cur_code_size;
- // TODO(deanm): Maybe should check that the first code was a clear code,
- // at least this is what you're supposed to do. But actually our encoder
- // now doesn't emit a clear code first anyway.
- if (code === clear_code) {
- // We don't actually have to clear the table. This could be a good idea
- // for greater error checking, but we don't really do any anyway. We
- // will just track it with next_code and overwrite old entries.
- next_code = eoi_code + 1;
- cur_code_size = min_code_size + 1;
- code_mask = (1 << cur_code_size) - 1;
- // Don't update prev_code ?
- prev_code = null;
- continue;
- } else if (code === eoi_code) {
- break;
- }
- // We have a similar situation as the decoder, where we want to store
- // variable length entries (code table entries), but we want to do in a
- // faster manner than an array of arrays. The code below stores sort of a
- // linked list within the code table, and then "chases" through it to
- // construct the dictionary entries. When a new entry is created, just the
- // last byte is stored, and the rest (prefix) of the entry is only
- // referenced by its table entry. Then the code chases through the
- // prefixes until it reaches a single byte code. We have to chase twice,
- // first to compute the length, and then to actually copy the data to the
- // output (backwards, since we know the length). The alternative would be
- // storing something in an intermediate stack, but that doesn't make any
- // more sense. I implemented an approach where it also stored the length
- // in the code table, although it's a bit tricky because you run out of
- // bits (12 + 12 + 8), but I didn't measure much improvements (the table
- // entries are generally not the long). Even when I created benchmarks for
- // very long table entries the complexity did not seem worth it.
- // The code table stores the prefix entry in 12 bits and then the suffix
- // byte in 8 bits, so each entry is 20 bits.
- var chase_code = code < next_code ? code : prev_code;
- // Chase what we will output, either {CODE} or {CODE-1}.
- var chase_length = 0;
- var chase = chase_code;
- while (chase > clear_code) {
- chase = code_table[chase] >> 8;
- ++chase_length;
- }
- var k = chase;
- var op_end = op + chase_length + (chase_code !== code ? 1 : 0);
- if (op_end > output_length) {
- console.log("Warning, gif stream longer than expected.");
- return;
- }
- // Already have the first byte from the chase, might as well write it fast.
- output[op++] = k;
- op += chase_length;
- var b = op; // Track pointer, writing backwards.
- if (chase_code !== code) // The case of emitting {CODE-1} + k.
- output[op++] = k;
- chase = chase_code;
- while (chase_length--) {
- chase = code_table[chase];
- output[--b] = chase & 0xff; // Write backwards.
- chase >>= 8; // Pull down to the prefix code.
- }
- if (prev_code !== null && next_code < 4096) {
- code_table[next_code++] = prev_code << 8 | k;
- // TODO(deanm): Figure out this clearing vs code growth logic better. I
- // have an feeling that it should just happen somewhere else, for now it
- // is awkward between when we grow past the max and then hit a clear code.
- // For now just check if we hit the max 12-bits (then a clear code should
- // follow, also of course encoded in 12-bits).
- if (next_code >= code_mask+1 && cur_code_size < 12) {
- ++cur_code_size;
- code_mask = code_mask << 1 | 1;
- }
- }
- prev_code = code;
- }
- if (op !== output_length) {
- console.log("Warning, gif stream shorter than expected.");
- }
- return output;
- }
- // CommonJS.
- try { exports.GifWriter = GifWriter; exports.GifReader = GifReader } catch(e) {}
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