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README.md

@jimp/plugin-color

Jimp color methods.

Bitmap manipulation to adjust the color in an image.

color

Apply multiple color modification rules

  • @param {array} actions list of color modification rules, in following format: { apply: '', params: [ ] }
  • @param {function(Error, Jimp)} cb (optional) a callback for when complete

    import jimp from 'jimp';
    
    async function main() {
    const image = await jimp.read('test/image.png');
    
    image.color([{ apply: 'red', params: [100] }]);
    }
    
    main();
    
  • Jimp supports advanced colour manipulation using a single method as follows:

    image.color([
      { apply: 'hue', params: [-90] },
      { apply: 'lighten', params: [50] },
      { apply: 'xor', params: ['#06D'] }
    ]);
    

    The method supports the following modifiers:

    Modifier Description
    lighten {amount} Lighten the color a given amount, from 0 to 100. Providing 100 will always return white (works through TinyColor)
    brighten {amount} Brighten the color a given amount, from 0 to 100 (works through TinyColor)
    darken {amount} Darken the color a given amount, from 0 to 100. Providing 100 will always return black (works through TinyColor)
    desaturate {amount} Desaturate the color a given amount, from 0 to 100. Providing 100 will is the same as calling greyscale (works through TinyColor)
    saturate {amount} Saturate the color a given amount, from 0 to 100 (works through TinyColor)
    greyscale {amount} Completely desaturates a color into greyscale (works through TinyColor)
    spin {degree} Spin the hue a given amount, from -360 to 360. Calling with 0, 360, or -360 will do nothing - since it sets the hue back to what it was before. (works through TinyColor)
    hue {degree} Alias for spin
    mix {color, amount} Mixes colors by their RGB component values. Amount is opacity of overlaying color
    tint {amount} Same as applying mix with white color
    shade {amount} Same as applying mix with black color
    xor {color} Treats the two colors as bitfields and applies an XOR operation to the red, green, and blue components
    red {amount} Modify Red component by a given amount
    green {amount} Modify Green component by a given amount
    blue {amount} Modify Blue component by a given amount

    brightness

    Adjusts the brightness of the image

    • @param {number} val the amount to adjust the brightness, a number between -1 and +1
    • @param {function(Error, Jimp)} cb (optional) a callback for when complete

      import jimp from 'jimp';
      
      async function main() {
      const image = await jimp.read('test/image.png');
      
      image.brightness(20);
      }
      
      main();
      

    contrast

    Adjusts the contrast of the image

    • @param {number} val the amount to adjust the contrast, a number between -1 and +1
    • @param {function(Error, Jimp)} cb (optional) a callback for when complete

      import jimp from 'jimp';
      
      async function main() {
      const image = await jimp.read('test/image.png');
      
      image.contrast(70);
      }
      
      main();
      

    posterize

    Apply a posterize effect

    • @param {number} n the amount to adjust the contrast, minimum threshold is two
    • @param {function(Error, Jimp)} cb (optional) a callback for when complete

      import jimp from 'jimp';
      
      async function main() {
      const image = await jimp.read('test/image.png');
      
      image.posterize(5);
      }
      
      main();
      

    opacity

    Multiplies the opacity of each pixel by a factor between 0 and 1

    • @param {number} f A number, the factor by which to multiply the opacity of each pixel
    • @param {function(Error, Jimp)} cb (optional) a callback for when complete

      import jimp from 'jimp';
      
      async function main() {
      const image = await jimp.read('test/image.png');
      
      image.opacity(80);
      }
      
      main();
      

    sepia

    Applies a sepia tone to the image

    • @param {function(Error, Jimp)} cb (optional) a callback for when complete

      import jimp from 'jimp';
      
      async function main() {
      const image = await jimp.read('test/image.png');
      
      image.sepia();
      }
      
      main();
      

    fade

    Fades each pixel by a factor between 0 and 1

    • @param {number} f A number from 0 to 1. 0 will haven no effect. 1 will turn the image completely transparent.
    • @param {function(Error, Jimp)} cb (optional) a callback for when complete

      import jimp from 'jimp';
      
      async function main() {
      const image = await jimp.read('test/image.png');
      
      image.fade(0.7);
      }
      
      main();
      

    convolution

    Sum neighbor pixels weighted by the kernel matrix. You can find a nice explanation with examples at GIMP's Convolution Matrix plugin

    • @param {array} kernel a matrix to weight the neighbors sum
    • @param {string} edgeHandling (optional) define how to sum pixels from outside the border
    • @param {function(Error, Jimp)} cb (optional) a callback for when complete

      import jimp from 'jimp';
      
      async function main() {
      const image = await jimp.read('test/image.png');
      
      // make me better
      image.convolution(weights);
      }
      
      main();
      

    opaque

    Set the alpha channel on every pixel to fully opaque

    • @param {function(Error, Jimp)} cb (optional) a callback for when complete

      import jimp from 'jimp';
      
      async function main() {
      const image = await jimp.read('test/image.png');
      
      image.opaque();
      }
      
      main();
      

    pixelate

    Pixelates the image or a region

    • @param {number} size the size of the pixels
    • @param {number} x (optional) the x position of the region to pixelate
    • @param {number} y (optional) the y position of the region to pixelate
    • @param {number} w (optional) the width of the region to pixelate
    • @param {number} h (optional) the height of the region to pixelate
    • @param {function(Error, Jimp)} cb (optional) a callback for when complete

      import jimp from 'jimp';
      
      async function main() {
      const image = await jimp.read('test/image.png');
      
      image.pixelate(10);
      }
      
      main();
      

    convolute

    Applies a convolution kernel to the image or a region

    • @param {array} kernel the convolution kernel
    • @param {number} x (optional) the x position of the region to apply convolution to
    • @param {number} y (optional) the y position of the region to apply convolution to
    • @param {number} w (optional) the width of the region to apply convolution to
    • @param {number} h (optional) the height of the region to apply convolution to
    • @param {function(Error, Jimp)} cb (optional) a callback for when complete

      import jimp from 'jimp';
      
      async function main() {
      const image = await jimp.read('test/image.png');
      
      // make me better
      image.pixelate(kernal);
      }
      
      main();