| 123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183184185186187188189190191192193194195196197198199200201202203204205206207208209210211212213214215216217218219220221222223224225226227228229230231232233234235236237238239240241242243244245246247248249250251252253254255256257258259260261262263264265266267268269270271272273274275276277278279280281282283284285286287288289290291292293294295296297298299300301302303304305306307308309310311312313314315316317318319320321322323324325326327328329330331332333334335336337338339340341342343344345346347348349350351352353354355356357358359360361362363364365366367368369370371372373374375376377378379380381382383384385386387388389390391392393394395396397398399400 | 'use strict';var zlib_deflate = require('./zlib/deflate');var utils        = require('./utils/common');var strings      = require('./utils/strings');var msg          = require('./zlib/messages');var ZStream      = require('./zlib/zstream');var toString = Object.prototype.toString;/* Public constants ==========================================================*//* ===========================================================================*/var Z_NO_FLUSH      = 0;var Z_FINISH        = 4;var Z_OK            = 0;var Z_STREAM_END    = 1;var Z_SYNC_FLUSH    = 2;var Z_DEFAULT_COMPRESSION = -1;var Z_DEFAULT_STRATEGY    = 0;var Z_DEFLATED  = 8;/* ===========================================================================*//** * class Deflate * * Generic JS-style wrapper for zlib calls. If you don't need * streaming behaviour - use more simple functions: [[deflate]], * [[deflateRaw]] and [[gzip]]. **//* internal * Deflate.chunks -> Array * * Chunks of output data, if [[Deflate#onData]] not overridden. **//** * Deflate.result -> Uint8Array|Array * * Compressed result, generated by default [[Deflate#onData]] * and [[Deflate#onEnd]] handlers. Filled after you push last chunk * (call [[Deflate#push]] with `Z_FINISH` / `true` param)  or if you * push a chunk with explicit flush (call [[Deflate#push]] with * `Z_SYNC_FLUSH` param). **//** * Deflate.err -> Number * * Error code after deflate finished. 0 (Z_OK) on success. * You will not need it in real life, because deflate errors * are possible only on wrong options or bad `onData` / `onEnd` * custom handlers. **//** * Deflate.msg -> String * * Error message, if [[Deflate.err]] != 0 **//** * new Deflate(options) * - options (Object): zlib deflate options. * * Creates new deflator instance with specified params. Throws exception * on bad params. Supported options: * * - `level` * - `windowBits` * - `memLevel` * - `strategy` * - `dictionary` * * [http://zlib.net/manual.html#Advanced](http://zlib.net/manual.html#Advanced) * for more information on these. * * Additional options, for internal needs: * * - `chunkSize` - size of generated data chunks (16K by default) * - `raw` (Boolean) - do raw deflate * - `gzip` (Boolean) - create gzip wrapper * - `to` (String) - if equal to 'string', then result will be "binary string" *    (each char code [0..255]) * - `header` (Object) - custom header for gzip *   - `text` (Boolean) - true if compressed data believed to be text *   - `time` (Number) - modification time, unix timestamp *   - `os` (Number) - operation system code *   - `extra` (Array) - array of bytes with extra data (max 65536) *   - `name` (String) - file name (binary string) *   - `comment` (String) - comment (binary string) *   - `hcrc` (Boolean) - true if header crc should be added * * ##### Example: * * ```javascript * var pako = require('pako') *   , chunk1 = Uint8Array([1,2,3,4,5,6,7,8,9]) *   , chunk2 = Uint8Array([10,11,12,13,14,15,16,17,18,19]); * * var deflate = new pako.Deflate({ level: 3}); * * deflate.push(chunk1, false); * deflate.push(chunk2, true);  // true -> last chunk * * if (deflate.err) { throw new Error(deflate.err); } * * console.log(deflate.result); * ``` **/function Deflate(options) {  if (!(this instanceof Deflate)) return new Deflate(options);  this.options = utils.assign({    level: Z_DEFAULT_COMPRESSION,    method: Z_DEFLATED,    chunkSize: 16384,    windowBits: 15,    memLevel: 8,    strategy: Z_DEFAULT_STRATEGY,    to: ''  }, options || {});  var opt = this.options;  if (opt.raw && (opt.windowBits > 0)) {    opt.windowBits = -opt.windowBits;  }  else if (opt.gzip && (opt.windowBits > 0) && (opt.windowBits < 16)) {    opt.windowBits += 16;  }  this.err    = 0;      // error code, if happens (0 = Z_OK)  this.msg    = '';     // error message  this.ended  = false;  // used to avoid multiple onEnd() calls  this.chunks = [];     // chunks of compressed data  this.strm = new ZStream();  this.strm.avail_out = 0;  var status = zlib_deflate.deflateInit2(    this.strm,    opt.level,    opt.method,    opt.windowBits,    opt.memLevel,    opt.strategy  );  if (status !== Z_OK) {    throw new Error(msg[status]);  }  if (opt.header) {    zlib_deflate.deflateSetHeader(this.strm, opt.header);  }  if (opt.dictionary) {    var dict;    // Convert data if needed    if (typeof opt.dictionary === 'string') {      // If we need to compress text, change encoding to utf8.      dict = strings.string2buf(opt.dictionary);    } else if (toString.call(opt.dictionary) === '[object ArrayBuffer]') {      dict = new Uint8Array(opt.dictionary);    } else {      dict = opt.dictionary;    }    status = zlib_deflate.deflateSetDictionary(this.strm, dict);    if (status !== Z_OK) {      throw new Error(msg[status]);    }    this._dict_set = true;  }}/** * Deflate#push(data[, mode]) -> Boolean * - data (Uint8Array|Array|ArrayBuffer|String): input data. Strings will be *   converted to utf8 byte sequence. * - mode (Number|Boolean): 0..6 for corresponding Z_NO_FLUSH..Z_TREE modes. *   See constants. Skipped or `false` means Z_NO_FLUSH, `true` means Z_FINISH. * * Sends input data to deflate pipe, generating [[Deflate#onData]] calls with * new compressed chunks. Returns `true` on success. The last data block must have * mode Z_FINISH (or `true`). That will flush internal pending buffers and call * [[Deflate#onEnd]]. For interim explicit flushes (without ending the stream) you * can use mode Z_SYNC_FLUSH, keeping the compression context. * * On fail call [[Deflate#onEnd]] with error code and return false. * * We strongly recommend to use `Uint8Array` on input for best speed (output * array format is detected automatically). Also, don't skip last param and always * use the same type in your code (boolean or number). That will improve JS speed. * * For regular `Array`-s make sure all elements are [0..255]. * * ##### Example * * ```javascript * push(chunk, false); // push one of data chunks * ... * push(chunk, true);  // push last chunk * ``` **/Deflate.prototype.push = function (data, mode) {  var strm = this.strm;  var chunkSize = this.options.chunkSize;  var status, _mode;  if (this.ended) { return false; }  _mode = (mode === ~~mode) ? mode : ((mode === true) ? Z_FINISH : Z_NO_FLUSH);  // Convert data if needed  if (typeof data === 'string') {    // If we need to compress text, change encoding to utf8.    strm.input = strings.string2buf(data);  } else if (toString.call(data) === '[object ArrayBuffer]') {    strm.input = new Uint8Array(data);  } else {    strm.input = data;  }  strm.next_in = 0;  strm.avail_in = strm.input.length;  do {    if (strm.avail_out === 0) {      strm.output = new utils.Buf8(chunkSize);      strm.next_out = 0;      strm.avail_out = chunkSize;    }    status = zlib_deflate.deflate(strm, _mode);    /* no bad return value */    if (status !== Z_STREAM_END && status !== Z_OK) {      this.onEnd(status);      this.ended = true;      return false;    }    if (strm.avail_out === 0 || (strm.avail_in === 0 && (_mode === Z_FINISH || _mode === Z_SYNC_FLUSH))) {      if (this.options.to === 'string') {        this.onData(strings.buf2binstring(utils.shrinkBuf(strm.output, strm.next_out)));      } else {        this.onData(utils.shrinkBuf(strm.output, strm.next_out));      }    }  } while ((strm.avail_in > 0 || strm.avail_out === 0) && status !== Z_STREAM_END);  // Finalize on the last chunk.  if (_mode === Z_FINISH) {    status = zlib_deflate.deflateEnd(this.strm);    this.onEnd(status);    this.ended = true;    return status === Z_OK;  }  // callback interim results if Z_SYNC_FLUSH.  if (_mode === Z_SYNC_FLUSH) {    this.onEnd(Z_OK);    strm.avail_out = 0;    return true;  }  return true;};/** * Deflate#onData(chunk) -> Void * - chunk (Uint8Array|Array|String): output data. Type of array depends *   on js engine support. When string output requested, each chunk *   will be string. * * By default, stores data blocks in `chunks[]` property and glue * those in `onEnd`. Override this handler, if you need another behaviour. **/Deflate.prototype.onData = function (chunk) {  this.chunks.push(chunk);};/** * Deflate#onEnd(status) -> Void * - status (Number): deflate status. 0 (Z_OK) on success, *   other if not. * * Called once after you tell deflate that the input stream is * complete (Z_FINISH) or should be flushed (Z_SYNC_FLUSH) * or if an error happened. By default - join collected chunks, * free memory and fill `results` / `err` properties. **/Deflate.prototype.onEnd = function (status) {  // On success - join  if (status === Z_OK) {    if (this.options.to === 'string') {      this.result = this.chunks.join('');    } else {      this.result = utils.flattenChunks(this.chunks);    }  }  this.chunks = [];  this.err = status;  this.msg = this.strm.msg;};/** * deflate(data[, options]) -> Uint8Array|Array|String * - data (Uint8Array|Array|String): input data to compress. * - options (Object): zlib deflate options. * * Compress `data` with deflate algorithm and `options`. * * Supported options are: * * - level * - windowBits * - memLevel * - strategy * - dictionary * * [http://zlib.net/manual.html#Advanced](http://zlib.net/manual.html#Advanced) * for more information on these. * * Sugar (options): * * - `raw` (Boolean) - say that we work with raw stream, if you don't wish to specify *   negative windowBits implicitly. * - `to` (String) - if equal to 'string', then result will be "binary string" *    (each char code [0..255]) * * ##### Example: * * ```javascript * var pako = require('pako') *   , data = Uint8Array([1,2,3,4,5,6,7,8,9]); * * console.log(pako.deflate(data)); * ``` **/function deflate(input, options) {  var deflator = new Deflate(options);  deflator.push(input, true);  // That will never happens, if you don't cheat with options :)  if (deflator.err) { throw deflator.msg || msg[deflator.err]; }  return deflator.result;}/** * deflateRaw(data[, options]) -> Uint8Array|Array|String * - data (Uint8Array|Array|String): input data to compress. * - options (Object): zlib deflate options. * * The same as [[deflate]], but creates raw data, without wrapper * (header and adler32 crc). **/function deflateRaw(input, options) {  options = options || {};  options.raw = true;  return deflate(input, options);}/** * gzip(data[, options]) -> Uint8Array|Array|String * - data (Uint8Array|Array|String): input data to compress. * - options (Object): zlib deflate options. * * The same as [[deflate]], but create gzip wrapper instead of * deflate one. **/function gzip(input, options) {  options = options || {};  options.gzip = true;  return deflate(input, options);}exports.Deflate = Deflate;exports.deflate = deflate;exports.deflateRaw = deflateRaw;exports.gzip = gzip;
 |