| 123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183184185186187188189190191192193194195196197198199200201202203204205206207208209210211212213214215216217218219220221222223224225226227228229230231232233234235236237238239240241242243244245246247248249250251252253254255256257258259260261262263264265266267268269270271272273274275276277278279280281282283284285286287288289290291292293294295296297298299300301302303304305306307308309310311312313314315316317318319320321322323324325326327328329330331332333334335336337338339340341342343344345346347348349350351352353354355356357358359360361362363364365366367368369370371372373374375376377378379380381382383384385386387388389390391392393394395396397398399400401402403404405406407408409410411412413414415416417418419420421422423424425426427428429430431432433434435436437438439440441442443444445446447448449450451452453454455456457458459460461462463464465466467468469470471472473474475476477478479480481482483484485486487488489490491492493494495496497498499500501502503504505506507508509510511512513514515516517518519520521522523524525526527528529530531532533534535536 | "use strict";var __createBinding = (this && this.__createBinding) || (Object.create ? (function(o, m, k, k2) {    if (k2 === undefined) k2 = k;    var desc = Object.getOwnPropertyDescriptor(m, k);    if (!desc || ("get" in desc ? !m.__esModule : desc.writable || desc.configurable)) {      desc = { enumerable: true, get: function() { return m[k]; } };    }    Object.defineProperty(o, k2, desc);}) : (function(o, m, k, k2) {    if (k2 === undefined) k2 = k;    o[k2] = m[k];}));var __setModuleDefault = (this && this.__setModuleDefault) || (Object.create ? (function(o, v) {    Object.defineProperty(o, "default", { enumerable: true, value: v });}) : function(o, v) {    o["default"] = v;});var __importStar = (this && this.__importStar) || function (mod) {    if (mod && mod.__esModule) return mod;    var result = {};    if (mod != null) for (var k in mod) if (k !== "default" && Object.prototype.hasOwnProperty.call(mod, k)) __createBinding(result, mod, k);    __setModuleDefault(result, mod);    return result;};var __importDefault = (this && this.__importDefault) || function (mod) {    return (mod && mod.__esModule) ? mod : { "default": mod };};Object.defineProperty(exports, "__esModule", { value: true });exports.decodeXML = exports.decodeHTMLStrict = exports.decodeHTMLAttribute = exports.decodeHTML = exports.determineBranch = exports.EntityDecoder = exports.DecodingMode = exports.BinTrieFlags = exports.fromCodePoint = exports.replaceCodePoint = exports.decodeCodePoint = exports.xmlDecodeTree = exports.htmlDecodeTree = void 0;var decode_data_html_js_1 = __importDefault(require("./generated/decode-data-html.js"));exports.htmlDecodeTree = decode_data_html_js_1.default;var decode_data_xml_js_1 = __importDefault(require("./generated/decode-data-xml.js"));exports.xmlDecodeTree = decode_data_xml_js_1.default;var decode_codepoint_js_1 = __importStar(require("./decode_codepoint.js"));exports.decodeCodePoint = decode_codepoint_js_1.default;var decode_codepoint_js_2 = require("./decode_codepoint.js");Object.defineProperty(exports, "replaceCodePoint", { enumerable: true, get: function () { return decode_codepoint_js_2.replaceCodePoint; } });Object.defineProperty(exports, "fromCodePoint", { enumerable: true, get: function () { return decode_codepoint_js_2.fromCodePoint; } });var CharCodes;(function (CharCodes) {    CharCodes[CharCodes["NUM"] = 35] = "NUM";    CharCodes[CharCodes["SEMI"] = 59] = "SEMI";    CharCodes[CharCodes["EQUALS"] = 61] = "EQUALS";    CharCodes[CharCodes["ZERO"] = 48] = "ZERO";    CharCodes[CharCodes["NINE"] = 57] = "NINE";    CharCodes[CharCodes["LOWER_A"] = 97] = "LOWER_A";    CharCodes[CharCodes["LOWER_F"] = 102] = "LOWER_F";    CharCodes[CharCodes["LOWER_X"] = 120] = "LOWER_X";    CharCodes[CharCodes["LOWER_Z"] = 122] = "LOWER_Z";    CharCodes[CharCodes["UPPER_A"] = 65] = "UPPER_A";    CharCodes[CharCodes["UPPER_F"] = 70] = "UPPER_F";    CharCodes[CharCodes["UPPER_Z"] = 90] = "UPPER_Z";})(CharCodes || (CharCodes = {}));/** Bit that needs to be set to convert an upper case ASCII character to lower case */var TO_LOWER_BIT = 32;var BinTrieFlags;(function (BinTrieFlags) {    BinTrieFlags[BinTrieFlags["VALUE_LENGTH"] = 49152] = "VALUE_LENGTH";    BinTrieFlags[BinTrieFlags["BRANCH_LENGTH"] = 16256] = "BRANCH_LENGTH";    BinTrieFlags[BinTrieFlags["JUMP_TABLE"] = 127] = "JUMP_TABLE";})(BinTrieFlags = exports.BinTrieFlags || (exports.BinTrieFlags = {}));function isNumber(code) {    return code >= CharCodes.ZERO && code <= CharCodes.NINE;}function isHexadecimalCharacter(code) {    return ((code >= CharCodes.UPPER_A && code <= CharCodes.UPPER_F) ||        (code >= CharCodes.LOWER_A && code <= CharCodes.LOWER_F));}function isAsciiAlphaNumeric(code) {    return ((code >= CharCodes.UPPER_A && code <= CharCodes.UPPER_Z) ||        (code >= CharCodes.LOWER_A && code <= CharCodes.LOWER_Z) ||        isNumber(code));}/** * Checks if the given character is a valid end character for an entity in an attribute. * * Attribute values that aren't terminated properly aren't parsed, and shouldn't lead to a parser error. * See the example in https://html.spec.whatwg.org/multipage/parsing.html#named-character-reference-state */function isEntityInAttributeInvalidEnd(code) {    return code === CharCodes.EQUALS || isAsciiAlphaNumeric(code);}var EntityDecoderState;(function (EntityDecoderState) {    EntityDecoderState[EntityDecoderState["EntityStart"] = 0] = "EntityStart";    EntityDecoderState[EntityDecoderState["NumericStart"] = 1] = "NumericStart";    EntityDecoderState[EntityDecoderState["NumericDecimal"] = 2] = "NumericDecimal";    EntityDecoderState[EntityDecoderState["NumericHex"] = 3] = "NumericHex";    EntityDecoderState[EntityDecoderState["NamedEntity"] = 4] = "NamedEntity";})(EntityDecoderState || (EntityDecoderState = {}));var DecodingMode;(function (DecodingMode) {    /** Entities in text nodes that can end with any character. */    DecodingMode[DecodingMode["Legacy"] = 0] = "Legacy";    /** Only allow entities terminated with a semicolon. */    DecodingMode[DecodingMode["Strict"] = 1] = "Strict";    /** Entities in attributes have limitations on ending characters. */    DecodingMode[DecodingMode["Attribute"] = 2] = "Attribute";})(DecodingMode = exports.DecodingMode || (exports.DecodingMode = {}));/** * Token decoder with support of writing partial entities. */var EntityDecoder = /** @class */ (function () {    function EntityDecoder(    /** The tree used to decode entities. */    decodeTree,     /**     * The function that is called when a codepoint is decoded.     *     * For multi-byte named entities, this will be called multiple times,     * with the second codepoint, and the same `consumed` value.     *     * @param codepoint The decoded codepoint.     * @param consumed The number of bytes consumed by the decoder.     */    emitCodePoint,     /** An object that is used to produce errors. */    errors) {        this.decodeTree = decodeTree;        this.emitCodePoint = emitCodePoint;        this.errors = errors;        /** The current state of the decoder. */        this.state = EntityDecoderState.EntityStart;        /** Characters that were consumed while parsing an entity. */        this.consumed = 1;        /**         * The result of the entity.         *         * Either the result index of a numeric entity, or the codepoint of a         * numeric entity.         */        this.result = 0;        /** The current index in the decode tree. */        this.treeIndex = 0;        /** The number of characters that were consumed in excess. */        this.excess = 1;        /** The mode in which the decoder is operating. */        this.decodeMode = DecodingMode.Strict;    }    /** Resets the instance to make it reusable. */    EntityDecoder.prototype.startEntity = function (decodeMode) {        this.decodeMode = decodeMode;        this.state = EntityDecoderState.EntityStart;        this.result = 0;        this.treeIndex = 0;        this.excess = 1;        this.consumed = 1;    };    /**     * Write an entity to the decoder. This can be called multiple times with partial entities.     * If the entity is incomplete, the decoder will return -1.     *     * Mirrors the implementation of `getDecoder`, but with the ability to stop decoding if the     * entity is incomplete, and resume when the next string is written.     *     * @param string The string containing the entity (or a continuation of the entity).     * @param offset The offset at which the entity begins. Should be 0 if this is not the first call.     * @returns The number of characters that were consumed, or -1 if the entity is incomplete.     */    EntityDecoder.prototype.write = function (str, offset) {        switch (this.state) {            case EntityDecoderState.EntityStart: {                if (str.charCodeAt(offset) === CharCodes.NUM) {                    this.state = EntityDecoderState.NumericStart;                    this.consumed += 1;                    return this.stateNumericStart(str, offset + 1);                }                this.state = EntityDecoderState.NamedEntity;                return this.stateNamedEntity(str, offset);            }            case EntityDecoderState.NumericStart: {                return this.stateNumericStart(str, offset);            }            case EntityDecoderState.NumericDecimal: {                return this.stateNumericDecimal(str, offset);            }            case EntityDecoderState.NumericHex: {                return this.stateNumericHex(str, offset);            }            case EntityDecoderState.NamedEntity: {                return this.stateNamedEntity(str, offset);            }        }    };    /**     * Switches between the numeric decimal and hexadecimal states.     *     * Equivalent to the `Numeric character reference state` in the HTML spec.     *     * @param str The string containing the entity (or a continuation of the entity).     * @param offset The current offset.     * @returns The number of characters that were consumed, or -1 if the entity is incomplete.     */    EntityDecoder.prototype.stateNumericStart = function (str, offset) {        if (offset >= str.length) {            return -1;        }        if ((str.charCodeAt(offset) | TO_LOWER_BIT) === CharCodes.LOWER_X) {            this.state = EntityDecoderState.NumericHex;            this.consumed += 1;            return this.stateNumericHex(str, offset + 1);        }        this.state = EntityDecoderState.NumericDecimal;        return this.stateNumericDecimal(str, offset);    };    EntityDecoder.prototype.addToNumericResult = function (str, start, end, base) {        if (start !== end) {            var digitCount = end - start;            this.result =                this.result * Math.pow(base, digitCount) +                    parseInt(str.substr(start, digitCount), base);            this.consumed += digitCount;        }    };    /**     * Parses a hexadecimal numeric entity.     *     * Equivalent to the `Hexademical character reference state` in the HTML spec.     *     * @param str The string containing the entity (or a continuation of the entity).     * @param offset The current offset.     * @returns The number of characters that were consumed, or -1 if the entity is incomplete.     */    EntityDecoder.prototype.stateNumericHex = function (str, offset) {        var startIdx = offset;        while (offset < str.length) {            var char = str.charCodeAt(offset);            if (isNumber(char) || isHexadecimalCharacter(char)) {                offset += 1;            }            else {                this.addToNumericResult(str, startIdx, offset, 16);                return this.emitNumericEntity(char, 3);            }        }        this.addToNumericResult(str, startIdx, offset, 16);        return -1;    };    /**     * Parses a decimal numeric entity.     *     * Equivalent to the `Decimal character reference state` in the HTML spec.     *     * @param str The string containing the entity (or a continuation of the entity).     * @param offset The current offset.     * @returns The number of characters that were consumed, or -1 if the entity is incomplete.     */    EntityDecoder.prototype.stateNumericDecimal = function (str, offset) {        var startIdx = offset;        while (offset < str.length) {            var char = str.charCodeAt(offset);            if (isNumber(char)) {                offset += 1;            }            else {                this.addToNumericResult(str, startIdx, offset, 10);                return this.emitNumericEntity(char, 2);            }        }        this.addToNumericResult(str, startIdx, offset, 10);        return -1;    };    /**     * Validate and emit a numeric entity.     *     * Implements the logic from the `Hexademical character reference start     * state` and `Numeric character reference end state` in the HTML spec.     *     * @param lastCp The last code point of the entity. Used to see if the     *               entity was terminated with a semicolon.     * @param expectedLength The minimum number of characters that should be     *                       consumed. Used to validate that at least one digit     *                       was consumed.     * @returns The number of characters that were consumed.     */    EntityDecoder.prototype.emitNumericEntity = function (lastCp, expectedLength) {        var _a;        // Ensure we consumed at least one digit.        if (this.consumed <= expectedLength) {            (_a = this.errors) === null || _a === void 0 ? void 0 : _a.absenceOfDigitsInNumericCharacterReference(this.consumed);            return 0;        }        // Figure out if this is a legit end of the entity        if (lastCp === CharCodes.SEMI) {            this.consumed += 1;        }        else if (this.decodeMode === DecodingMode.Strict) {            return 0;        }        this.emitCodePoint((0, decode_codepoint_js_1.replaceCodePoint)(this.result), this.consumed);        if (this.errors) {            if (lastCp !== CharCodes.SEMI) {                this.errors.missingSemicolonAfterCharacterReference();            }            this.errors.validateNumericCharacterReference(this.result);        }        return this.consumed;    };    /**     * Parses a named entity.     *     * Equivalent to the `Named character reference state` in the HTML spec.     *     * @param str The string containing the entity (or a continuation of the entity).     * @param offset The current offset.     * @returns The number of characters that were consumed, or -1 if the entity is incomplete.     */    EntityDecoder.prototype.stateNamedEntity = function (str, offset) {        var decodeTree = this.decodeTree;        var current = decodeTree[this.treeIndex];        // The mask is the number of bytes of the value, including the current byte.        var valueLength = (current & BinTrieFlags.VALUE_LENGTH) >> 14;        for (; offset < str.length; offset++, this.excess++) {            var char = str.charCodeAt(offset);            this.treeIndex = determineBranch(decodeTree, current, this.treeIndex + Math.max(1, valueLength), char);            if (this.treeIndex < 0) {                return this.result === 0 ||                    // If we are parsing an attribute                    (this.decodeMode === DecodingMode.Attribute &&                        // We shouldn't have consumed any characters after the entity,                        (valueLength === 0 ||                            // And there should be no invalid characters.                            isEntityInAttributeInvalidEnd(char)))                    ? 0                    : this.emitNotTerminatedNamedEntity();            }            current = decodeTree[this.treeIndex];            valueLength = (current & BinTrieFlags.VALUE_LENGTH) >> 14;            // If the branch is a value, store it and continue            if (valueLength !== 0) {                // If the entity is terminated by a semicolon, we are done.                if (char === CharCodes.SEMI) {                    return this.emitNamedEntityData(this.treeIndex, valueLength, this.consumed + this.excess);                }                // If we encounter a non-terminated (legacy) entity while parsing strictly, then ignore it.                if (this.decodeMode !== DecodingMode.Strict) {                    this.result = this.treeIndex;                    this.consumed += this.excess;                    this.excess = 0;                }            }        }        return -1;    };    /**     * Emit a named entity that was not terminated with a semicolon.     *     * @returns The number of characters consumed.     */    EntityDecoder.prototype.emitNotTerminatedNamedEntity = function () {        var _a;        var _b = this, result = _b.result, decodeTree = _b.decodeTree;        var valueLength = (decodeTree[result] & BinTrieFlags.VALUE_LENGTH) >> 14;        this.emitNamedEntityData(result, valueLength, this.consumed);        (_a = this.errors) === null || _a === void 0 ? void 0 : _a.missingSemicolonAfterCharacterReference();        return this.consumed;    };    /**     * Emit a named entity.     *     * @param result The index of the entity in the decode tree.     * @param valueLength The number of bytes in the entity.     * @param consumed The number of characters consumed.     *     * @returns The number of characters consumed.     */    EntityDecoder.prototype.emitNamedEntityData = function (result, valueLength, consumed) {        var decodeTree = this.decodeTree;        this.emitCodePoint(valueLength === 1            ? decodeTree[result] & ~BinTrieFlags.VALUE_LENGTH            : decodeTree[result + 1], consumed);        if (valueLength === 3) {            // For multi-byte values, we need to emit the second byte.            this.emitCodePoint(decodeTree[result + 2], consumed);        }        return consumed;    };    /**     * Signal to the parser that the end of the input was reached.     *     * Remaining data will be emitted and relevant errors will be produced.     *     * @returns The number of characters consumed.     */    EntityDecoder.prototype.end = function () {        var _a;        switch (this.state) {            case EntityDecoderState.NamedEntity: {                // Emit a named entity if we have one.                return this.result !== 0 &&                    (this.decodeMode !== DecodingMode.Attribute ||                        this.result === this.treeIndex)                    ? this.emitNotTerminatedNamedEntity()                    : 0;            }            // Otherwise, emit a numeric entity if we have one.            case EntityDecoderState.NumericDecimal: {                return this.emitNumericEntity(0, 2);            }            case EntityDecoderState.NumericHex: {                return this.emitNumericEntity(0, 3);            }            case EntityDecoderState.NumericStart: {                (_a = this.errors) === null || _a === void 0 ? void 0 : _a.absenceOfDigitsInNumericCharacterReference(this.consumed);                return 0;            }            case EntityDecoderState.EntityStart: {                // Return 0 if we have no entity.                return 0;            }        }    };    return EntityDecoder;}());exports.EntityDecoder = EntityDecoder;/** * Creates a function that decodes entities in a string. * * @param decodeTree The decode tree. * @returns A function that decodes entities in a string. */function getDecoder(decodeTree) {    var ret = "";    var decoder = new EntityDecoder(decodeTree, function (str) { return (ret += (0, decode_codepoint_js_1.fromCodePoint)(str)); });    return function decodeWithTrie(str, decodeMode) {        var lastIndex = 0;        var offset = 0;        while ((offset = str.indexOf("&", offset)) >= 0) {            ret += str.slice(lastIndex, offset);            decoder.startEntity(decodeMode);            var len = decoder.write(str,             // Skip the "&"            offset + 1);            if (len < 0) {                lastIndex = offset + decoder.end();                break;            }            lastIndex = offset + len;            // If `len` is 0, skip the current `&` and continue.            offset = len === 0 ? lastIndex + 1 : lastIndex;        }        var result = ret + str.slice(lastIndex);        // Make sure we don't keep a reference to the final string.        ret = "";        return result;    };}/** * Determines the branch of the current node that is taken given the current * character. This function is used to traverse the trie. * * @param decodeTree The trie. * @param current The current node. * @param nodeIdx The index right after the current node and its value. * @param char The current character. * @returns The index of the next node, or -1 if no branch is taken. */function determineBranch(decodeTree, current, nodeIdx, char) {    var branchCount = (current & BinTrieFlags.BRANCH_LENGTH) >> 7;    var jumpOffset = current & BinTrieFlags.JUMP_TABLE;    // Case 1: Single branch encoded in jump offset    if (branchCount === 0) {        return jumpOffset !== 0 && char === jumpOffset ? nodeIdx : -1;    }    // Case 2: Multiple branches encoded in jump table    if (jumpOffset) {        var value = char - jumpOffset;        return value < 0 || value >= branchCount            ? -1            : decodeTree[nodeIdx + value] - 1;    }    // Case 3: Multiple branches encoded in dictionary    // Binary search for the character.    var lo = nodeIdx;    var hi = lo + branchCount - 1;    while (lo <= hi) {        var mid = (lo + hi) >>> 1;        var midVal = decodeTree[mid];        if (midVal < char) {            lo = mid + 1;        }        else if (midVal > char) {            hi = mid - 1;        }        else {            return decodeTree[mid + branchCount];        }    }    return -1;}exports.determineBranch = determineBranch;var htmlDecoder = getDecoder(decode_data_html_js_1.default);var xmlDecoder = getDecoder(decode_data_xml_js_1.default);/** * Decodes an HTML string. * * @param str The string to decode. * @param mode The decoding mode. * @returns The decoded string. */function decodeHTML(str, mode) {    if (mode === void 0) { mode = DecodingMode.Legacy; }    return htmlDecoder(str, mode);}exports.decodeHTML = decodeHTML;/** * Decodes an HTML string in an attribute. * * @param str The string to decode. * @returns The decoded string. */function decodeHTMLAttribute(str) {    return htmlDecoder(str, DecodingMode.Attribute);}exports.decodeHTMLAttribute = decodeHTMLAttribute;/** * Decodes an HTML string, requiring all entities to be terminated by a semicolon. * * @param str The string to decode. * @returns The decoded string. */function decodeHTMLStrict(str) {    return htmlDecoder(str, DecodingMode.Strict);}exports.decodeHTMLStrict = decodeHTMLStrict;/** * Decodes an XML string, requiring all entities to be terminated by a semicolon. * * @param str The string to decode. * @returns The decoded string. */function decodeXML(str) {    return xmlDecoder(str, DecodingMode.Strict);}exports.decodeXML = decodeXML;//# sourceMappingURL=decode.js.map
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