| 12345678910111213141516171819202122232425262728293031323334353637383940414243444546474849505152535455565758596061626364656667686970717273747576 | "use strict";Object.defineProperty(exports, "__esModule", {  value: true});exports["default"] = void 0;var _utils = require("@jimp/utils");/** * Creates a circle out of an image. * @param {function(Error, Jimp)} options (optional) * opacity - opacity of the shadow between 0 and 1 * size,- of the shadow * blur - how blurry the shadow is * x- x position of shadow * y - y position of shadow * @param {function(Error, Jimp)} cb (optional) a callback for when complete * @returns {Jimp} this for chaining of methods */var _default = function _default() {  return {    shadow: function shadow() {      var _this = this;      var options = arguments.length > 0 && arguments[0] !== undefined ? arguments[0] : {};      var cb = arguments.length > 1 ? arguments[1] : undefined;      if (typeof options === 'function') {        cb = options;        options = {};      }      var _options = options,          _options$opacity = _options.opacity,          opacity = _options$opacity === void 0 ? 0.7 : _options$opacity,          _options$size = _options.size,          size = _options$size === void 0 ? 1.1 : _options$size,          _options$x = _options.x,          x = _options$x === void 0 ? -25 : _options$x,          _options$y = _options.y,          y = _options$y === void 0 ? 25 : _options$y,          _options$blur = _options.blur,          blur = _options$blur === void 0 ? 5 : _options$blur; // clone the image      var orig = this.clone();      var shadow = this.clone(); // turn all it's pixels black      shadow.scan(0, 0, shadow.bitmap.width, shadow.bitmap.height, function (x, y, idx) {        shadow.bitmap.data[idx] = 0x00;        shadow.bitmap.data[idx + 1] = 0x00;        shadow.bitmap.data[idx + 2] = 0x00; // up the opacity a little,        shadow.bitmap.data[idx + 3] = shadow.constructor.limit255(shadow.bitmap.data[idx + 3] * opacity);        _this.bitmap.data[idx] = 0x00;        _this.bitmap.data[idx + 1] = 0x00;        _this.bitmap.data[idx + 2] = 0x00;        _this.bitmap.data[idx + 3] = 0x00;      }); // enlarge it. This creates a "shadow".      shadow.resize(shadow.bitmap.width * size, shadow.bitmap.height * size).blur(blur); // Then blit the "shadow" onto the background and the image on top of that.      this.composite(shadow, x, y);      this.composite(orig, 0, 0);      if ((0, _utils.isNodePattern)(cb)) {        cb.call(this, null, this);      }      return this;    }  };};exports["default"] = _default;//# sourceMappingURL=index.js.map
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