| 1234567891011121314151617181920212223242526272829303132333435363738394041424344454647484950515253545556575859606162636465666768697071727374757677787980818283848586 | "use strict";Object.defineProperty(exports, "__esModule", {  value: true});exports["default"] = void 0;var _utils = require("@jimp/utils");/** * Applies a true Gaussian blur to the image (warning: this is VERY slow) * @param {number} r the pixel radius of the blur * @param {function(Error, Jimp)} cb (optional) a callback for when complete * @returns {Jimp} this for chaining of methods */var _default = function _default() {  return {    gaussian: function gaussian(r, cb) {      // http://blog.ivank.net/fastest-gaussian-blur.html      if (typeof r !== 'number') {        return _utils.throwError.call(this, 'r must be a number', cb);      }      if (r < 1) {        return _utils.throwError.call(this, 'r must be greater than 0', cb);      }      var rs = Math.ceil(r * 2.57); // significant radius      var range = rs * 2 + 1;      var rr2 = r * r * 2;      var rr2pi = rr2 * Math.PI;      var weights = [];      for (var y = 0; y < range; y++) {        weights[y] = [];        for (var x = 0; x < range; x++) {          var dsq = Math.pow(x - rs, 2) + Math.pow(y - rs, 2);          weights[y][x] = Math.exp(-dsq / rr2) / rr2pi;        }      }      for (var _y = 0; _y < this.bitmap.height; _y++) {        for (var _x = 0; _x < this.bitmap.width; _x++) {          var red = 0;          var green = 0;          var blue = 0;          var alpha = 0;          var wsum = 0;          for (var iy = 0; iy < range; iy++) {            for (var ix = 0; ix < range; ix++) {              var x1 = Math.min(this.bitmap.width - 1, Math.max(0, ix + _x - rs));              var y1 = Math.min(this.bitmap.height - 1, Math.max(0, iy + _y - rs));              var weight = weights[iy][ix];              var _idx = y1 * this.bitmap.width + x1 << 2;              red += this.bitmap.data[_idx] * weight;              green += this.bitmap.data[_idx + 1] * weight;              blue += this.bitmap.data[_idx + 2] * weight;              alpha += this.bitmap.data[_idx + 3] * weight;              wsum += weight;            }            var idx = _y * this.bitmap.width + _x << 2;            this.bitmap.data[idx] = Math.round(red / wsum);            this.bitmap.data[idx + 1] = Math.round(green / wsum);            this.bitmap.data[idx + 2] = Math.round(blue / wsum);            this.bitmap.data[idx + 3] = Math.round(alpha / wsum);          }        }      }      if ((0, _utils.isNodePattern)(cb)) {        cb.call(this, null, this);      }      return this;    }  };};exports["default"] = _default;//# sourceMappingURL=index.js.map
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